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Sonic 4 episode 1 sprites
Sonic 4 episode 1 sprites







sonic 4 episode 1 sprites

And for Sonic 4 Sega have simply gone back to the basics here as well the bubble shield, speed shoes, and invisibility are the only ones to be included. Although the latter was never a bad thing in the MD Sonics.

sonic 4 episode 1 sprites

There’s no embarrassing voice acting, no wannabe superstar, quasi-metal music, and no additional playable characters. You’ll be running and jumping across various platforms, speeding through loop-de-loops and corkscrew paths, whilst being propelled into the air via star-printed springs, and bouncing on enemies to release your fluffy comrades locked inside. What you’ll find in Sonic 4 is what can only be described as classically styled Sonic action. And for all Sega’s efforts it largely achieves that, minus a few unnecessary slips along the way, and perhaps a tendency to stick a little too closely in trying to remake past titles instead of delivering something new. From the chequered scenery of the Splash Hill Zone, to the low-fi, synth-inspired soundtrack throughout (by Sonic Team’s Jun Senoue), every part of the game wants to be one of those 16bit Megadrive originals. Right from the outset Sonic 4 wears its heritage on its sleeves. With Sonic 4 Sega is looking to rectify this by delivering a title that not only promises to play like the Sonics of old, but also to look like them as well. It’s not just that however, subsequent 2D instalments have also missed the mark, and the point by favouring speed and automation over skilled platforming action.

sonic 4 episode 1 sprites

It’s been nearly fifteen years since his name was last synonymous with quality gaming, a quality that appeared to diminish as soon as he and his various cohorts made the jump to 3D.









Sonic 4 episode 1 sprites